If you've ever played a Coktel game before, or watched an LP of one, you might think you know what to expect from other Coktel games - nonsensical puzzles, a confusing story that isn't very well explained, translation errors that make things even more difficult than they need to be, and frequent trips to a FAQ or the Joker menu if you ever want to see how it all ends. Lost in Time is no exception, although it could probably be said that it has even more of all of those things than any other Coktel game I've ever played. I've beaten this game several times and still have only the most basic understanding of any of what's going on. However, I'll try to explain it all as we go along, as far as the game itself tries and fails to do so.
The first thing to understand is that most of this game doesn't take place in chronological order. We start about a third of the way through, with a few inventory items and no clue what prior events our protagonist is referring to. We'll eventually get a flashback to those events, which take place 152 years after the main storyline, before returning to the "present" (the distant past) to act on whatever we're supposed to have learned. It's essentially the plot of Back to the Future, but the plot really only becomes important in the last act of the game, where things are so linear that understanding what's going on is pretty irrelevant to solving the puzzles you're presented. Then there's a big infodump at the end that's supposed to explain everything.
Confused yet? Well, then you've got some idea what we're up against. Let's get this thing started... so to speak.
Original Archived Let's Play available at the Let's Play Archive